πŸ”¨ Crafting (material β†’ ticks β†’ clock)

πŸ‘€ For: Players Β· Game Masters Β· πŸ’³ Plan: All plans Β· πŸ”„ Updated 2026-10-14

Players turn raw materials into real items: pick a recipe, spend the materials you already carry, and watch a progress clock fill as time passes in the story. When the clock is full, the finished item drops straight into your inventory.

What it does

  • A player opens πŸ”¨ Crafting on their phone, browses recipes, and taps Craft on one they have the materials for.
  • The recipe's materials are consumed from that player's inventory β€” for good. Crafting is irreversible.
  • A progress clock appears (a ring of 4–8 segments). It is not a real-time countdown: the GM advances it by ticking the in-game clock forward, the same way downtime passes in the story.
  • When the clock fills, the crafted item lands in the player's inventory automatically β€” with a buzz and a notification.

The numbers come from the 5e (2024) crafting rules: how many days an item takes and how much gold-value of work it represents are derived from the recipe, then split into clock segments.

⚠️ Note: Recipes can't be created in the GM tool. Players can only craft once the global SRD recipes (potions, antitoxin, …) have been set up for your Realm β€” if the Recipes list stays empty, contact support.

When to use it

Use crafting for downtime and travel β€” the stretches between fights when characters brew potions, forge gear, or scribe scrolls. The player decides what to make and supplies the materials; the GM decides how much time passes. It is the in-game-clock turned into something the party can spend.

Step by step

As a player

  1. Tap πŸ”¨ Crafting in the bottom bar of your character view.
  2. Under Recipes, find a recipe (use Search recipe… to filter). Each card shows the output item, the materials it needs (your have / needed count, with ✦ marking exotic materials), an optional required tool, and the base time in days.
  3. When you own everything, the button reads Craft. If you are short, it stays disabled and reads Missing material.
  4. Tap Craft. Your materials are consumed and a job tile appears under Jobs with a progress clock.
  5. Watch the clock. As the GM moves in-game time forward, segments fill in. When it is full your phone buzzes, shows Item completed!, and the new item is in your inventory.

πŸ’‘ Tip: Gather first, craft second. The Craft button only unlocks once every material in the recipe is in your inventory β€” you cannot borrow a teammate's components for a job.

As the GM

  1. Open the πŸ”¨ Crafting panel in your live-session sidebar. It lists every player's jobs, grouped by player.
  2. Each job card shows the progress clock and a gold-piece total. To advance a job, tap the +1 Tick button β€” one tick fills the next chunk of the clock.
  3. If a recipe needs exotic materials, the job starts in a gathering state and consumes nothing yet. Once the player has handed over the rare component in the story, tap the confirm-materials button to consume it and switch the job to in progress.
  4. To stop a job, use the cancel button (you'll be asked to confirm). To nudge progress by a custom amount, type a gold value into the small GP field and use the rescale button.

The πŸ”¨ Crafting β€” GM Oversight panel: Lena’s Potion of Healing job at 1/5 with +1 Tick, Cancel and Rescale Segments

πŸ’‘ Tip: A tick is your pacing lever, not a stopwatch. Tick a job forward whenever the party "spends a day" of downtime β€” one short rest's worth of bookkeeping covers a whole session of crafting.

How the clock is built

The recipe sets the workload; Wovenkeep turns it into a clock you can fill:

Item kind Workload (2024 rules)
Mundane gear Half the market price in gold, at 5 gp of progress per day
Common magic ~5 days / 50 gp
Uncommon magic ~10 days / 200 gp
Rare magic ~50 days / 2,000 gp
Very rare magic ~125 days / 20,000 gp
Legendary magic ~250 days / 100,000 gp
  • Consumables (most potions and scrolls) take half the time and cost.
  • Assistants shorten a job: helping hands divide the days needed.
  • The total workload is then sliced into a 4–8 segment clock, so every craft is a few satisfying ticks rather than dozens.

The clock measures story time, not wall-clock time. Nothing fills on its own β€” the GM ticks it as downtime passes.

What the player sees

The player's Crafting tab: a running job and a recipe ready to craft

Plan & cost

Crafting is free on every plan β€” starting a job, ticking it forward, and collecting the result cost no Threads. The only thing it spends is the in-game materials in your inventory. If a recipe's output normally comes from a paid generator (for example an AI-generated item image), that generator's usual Threads cost still applies separately. See the Threads & costs for what is metered.

Troubleshooting

Symptom Cause Fix
Craft button is greyed out / reads "Missing material" You don't own every material the recipe needs Check the red have / needed counts on the card and gather the missing items first
"No recipes yet" under Recipes No recipes are available for this Realm The GM tool has no recipe editor. The global SRD recipes (potions, antitoxin, …) appear once they have been set up for your Realm β€” contact support
Started a job but the clock isn't moving The clock only advances when the GM ticks it β€” it is story time, not real time Ask the GM to advance the job from their πŸ”¨ Crafting panel
Job stuck on "Gathering" and consumed nothing The recipe needs an exotic (✦) material the GM must sign off on Hand the rare component over in the story; the GM confirms materials to start the work
Materials gone but I changed my mind Crafting consumes materials irreversibly the moment you tap Craft (non-exotic recipes) There is no refund β€” the GM can cancel the job, but spent materials are not returned