π Glossary
π€ For: Everyone Β· π Updated 2026-10-14
New to D&D or to Wovenkeep? Here are the words you'll meet most often, in plain language. If a term on another page is unfamiliar, it's probably here.
Wovenkeep terms
| Term | What it means |
|---|---|
| Realm | Your own private corner of Wovenkeep at yourname.wovenkeep.com β everything you build lives here. See The Realm concept. |
| Tantu | The persona in Wovenkeep: Tantu guides the tour (mascot bottom-right) and answers in the optional AI help. Tantu answers with the help of AI. The product is called Wovenkeep; per campaign you can rename Tantu. See Tantu: name & voice. |
| Threads | Your credit for optional extras: AI help and extra storage. Spent per use, earned free, or bought as a bundle. See Threads & costs. |
| Push | Sending something β a scene, sound, handout, whisper β to your players' phones live. Text and scene pushes are free. See Scene push. |
| The GM tool | Where you prep and run games: yourname.wovenkeep.com/gm. |
| The player view | What your players open on their phones: yourname.wovenkeep.com/player/. |
| Loom | The marketplace for buying and selling content β coming soon. |
| BYO key | "Bring your own" AI API key β plug in your own key and text features run free of Threads (0 π§΅); images too, with your own Google Gemini key; sound always costs Threads. |
D&D 5e terms
| Term | What it means |
|---|---|
| GM / DM | Game Master / Dungeon Master β the person who runs the game and plays the world. |
| PC | Player Character β a hero controlled by a player. |
| NPC | Non-Player Character β anyone the GM plays: shopkeepers, villains, allies. |
| Session | One sitting of play. Session Zero is the planning meeting before the campaign starts. |
| Campaign | An ongoing story made of many sessions. |
| Encounter | A planned moment of challenge β usually a fight, sometimes a puzzle or social scene. |
| Initiative | The turn order in combat, rolled at the start of a fight. |
| AC | Armour Class β how hard a creature is to hit. |
| DC | Difficulty Class β the number you need to meet or beat on a roll to succeed. |
| Saving throw | A roll to resist or avoid an effect (poison, a spell, a trap). |
| Death save | When a PC is at 0 HP, a d20 roll each turn β three successes stabilise, three failures are fatal. See Death saves & rolls. |
| Short / long rest | Recovery periods β a short rest (about an hour) or a long rest (overnight) restore resources. |
| Spell slots | The fuel for casting spells; spent when you cast, refilled on a rest. |
| Attunement | A bond a character forms with certain magic items to use their powers (max three). |
| SRD | System Reference Document β the freely licensed D&D rules and content Wovenkeep ships. See SRD Rulebook. |
| Statblock | A creature's combat stats: HP, AC, attacks, abilities. |
| Lair / legendary actions | Extra actions powerful monsters get, in their lair or on other creatures' turns. See Lair actions. |
Related articles
- π Getting started β your first campaign in 5 minutes
- ποΈ The Realm concept β what "your Realm" means
- π§΅ Threads & costs β how Threads work