πŸ“– Glossary

πŸ‘€ For: Everyone Β· πŸ”„ Updated 2026-10-14

New to D&D or to Wovenkeep? Here are the words you'll meet most often, in plain language. If a term on another page is unfamiliar, it's probably here.

Wovenkeep terms

Term What it means
Realm Your own private corner of Wovenkeep at yourname.wovenkeep.com β€” everything you build lives here. See The Realm concept.
Tantu The persona in Wovenkeep: Tantu guides the tour (mascot bottom-right) and answers in the optional AI help. Tantu answers with the help of AI. The product is called Wovenkeep; per campaign you can rename Tantu. See Tantu: name & voice.
Threads Your credit for optional extras: AI help and extra storage. Spent per use, earned free, or bought as a bundle. See Threads & costs.
Push Sending something β€” a scene, sound, handout, whisper β€” to your players' phones live. Text and scene pushes are free. See Scene push.
The GM tool Where you prep and run games: yourname.wovenkeep.com/gm.
The player view What your players open on their phones: yourname.wovenkeep.com/player/.
Loom The marketplace for buying and selling content β€” coming soon.
BYO key "Bring your own" AI API key β€” plug in your own key and text features run free of Threads (0 🧡); images too, with your own Google Gemini key; sound always costs Threads.

D&D 5e terms

Term What it means
GM / DM Game Master / Dungeon Master β€” the person who runs the game and plays the world.
PC Player Character β€” a hero controlled by a player.
NPC Non-Player Character β€” anyone the GM plays: shopkeepers, villains, allies.
Session One sitting of play. Session Zero is the planning meeting before the campaign starts.
Campaign An ongoing story made of many sessions.
Encounter A planned moment of challenge β€” usually a fight, sometimes a puzzle or social scene.
Initiative The turn order in combat, rolled at the start of a fight.
AC Armour Class β€” how hard a creature is to hit.
DC Difficulty Class β€” the number you need to meet or beat on a roll to succeed.
Saving throw A roll to resist or avoid an effect (poison, a spell, a trap).
Death save When a PC is at 0 HP, a d20 roll each turn β€” three successes stabilise, three failures are fatal. See Death saves & rolls.
Short / long rest Recovery periods β€” a short rest (about an hour) or a long rest (overnight) restore resources.
Spell slots The fuel for casting spells; spent when you cast, refilled on a rest.
Attunement A bond a character forms with certain magic items to use their powers (max three).
SRD System Reference Document β€” the freely licensed D&D rules and content Wovenkeep ships. See SRD Rulebook.
Statblock A creature's combat stats: HP, AC, attacks, abilities.
Lair / legendary actions Extra actions powerful monsters get, in their lair or on other creatures' turns. See Lair actions.