πŸŽ™οΈ Voice Interview

πŸ‘€ For: Game Masters Β· 🚧 Status: In development β€” not yet available in the tool Β· πŸ”„ Updated 2026-10-14

Many GMs think better out loud than on a keyboard. Voice Interview is a planned feature, not yet in the tool: a guided, spoken Q&A where Tantu asks you questions about your campaign, you answer by speaking, and at the end Tantu compiles your rambling into structured campaign content, with the help of AI β€” no blank page required.

🚧 Not yet available. Voice Interview is in development and currently has no entry point in the GM tool β€” you won't find a button for it yet. This page describes what's coming so you know what to expect; details may change before release.

What it will do

You pick an interview type (for example building a world, forging an NPC, prepping a session), then speak your answers to a sequence of adaptive questions. Tantu listens, acknowledges what you said, and asks the next question β€” often a follow-up shaped by your answer. When enough is covered, Tantu compiles your spoken answers into structured campaign content you can review, edit, and save.

  • Captures creative flow β€” brainstorming out loud is faster and looser than writing.
  • Follow-ups dig deeper β€” Tantu asks the "wait, tell me more about that" question you'd skip if typing.
  • Lowers the blank-page barrier β€” talking for 30 seconds is easier than staring at an empty World text box.

Like all optional AI help, it will be available on every plan β€” each use is paid with Threads (see Threads & costs); exact costs will be published here when the feature ships.

What you can use today

  • πŸ—£οΈ Voice Input β€” free browser dictation into any text field. If you want to talk your scene descriptions, NPC backstories, and session notes into Wovenkeep right now, this is live and costs nothing.
  • πŸ“– Story Coach β€” optional AI help for your story and session prep, typed instead of spoken.