ποΈ Voice Interview
π€ For: Game Masters Β· π§ Status: In development β not yet available in the tool Β· π Updated 2026-10-14
Many GMs think better out loud than on a keyboard. Voice Interview is a planned feature, not yet in the tool: a guided, spoken Q&A where Tantu asks you questions about your campaign, you answer by speaking, and at the end Tantu compiles your rambling into structured campaign content, with the help of AI β no blank page required.
π§ Not yet available. Voice Interview is in development and currently has no entry point in the GM tool β you won't find a button for it yet. This page describes what's coming so you know what to expect; details may change before release.
What it will do
You pick an interview type (for example building a world, forging an NPC, prepping a session), then speak your answers to a sequence of adaptive questions. Tantu listens, acknowledges what you said, and asks the next question β often a follow-up shaped by your answer. When enough is covered, Tantu compiles your spoken answers into structured campaign content you can review, edit, and save.
- Captures creative flow β brainstorming out loud is faster and looser than writing.
- Follow-ups dig deeper β Tantu asks the "wait, tell me more about that" question you'd skip if typing.
- Lowers the blank-page barrier β talking for 30 seconds is easier than staring at an empty World text box.
Like all optional AI help, it will be available on every plan β each use is paid with Threads (see Threads & costs); exact costs will be published here when the feature ships.
What you can use today
- π£οΈ Voice Input β free browser dictation into any text field. If you want to talk your scene descriptions, NPC backstories, and session notes into Wovenkeep right now, this is live and costs nothing.
- π Story Coach β optional AI help for your story and session prep, typed instead of spoken.
Related articles
- π£οΈ Voice Input β dictate into single text fields, free, available now
- π Story Coach β story analysis and session planning suggestions
- π§΅ Threads & costs β how Threads work